Developing material in Substance Designer
Photorealistic 3D asset modeling & Texturing
Production Ready Game Character
Unreal Engine Environment for Game
Photorealistic character in a 3D environment
Create raw and cooked food samples via Substance Suite
Integrating a CG image to Live Action
Based on the movie "The Shawshank Redemption" (1994)
Lighting & CG objects Integration
Reflection, Refraction, and Translucency
RBD Simulation in Houdini
Digital Sculpting Pipelines and Practices
Unreal Engine Environment Art
Digital Sculpting a Character in Zbrush
Developing various bread features in Substance Painter
Maya modeling and Texturing central project
All content © 2024 by Candice Chou
candicechou.vfx@gmail.com