Unreal Engine Environment Art
RBD Simulation in Houdini
Digital Sculpting a Character in Zbrush
Developing various bread features in Substance Painter
Photorealistic 3D asset modeling & Texturing
Integrating a CG image to Live Action
Lighting & CG objects Integration
Reflection, Refraction, and Translucency
Production Ready Game Character
Based on the movie "The Shawshank Redemption" (1994)
Unreal Engine Environment for Game
Photorealistic character in a 3D environment
Create raw and cooked food samples via Substance Suite
Digital Sculpting Pipelines and Practices
Maya modeling and Texturing central project
All content © 2024 by Candice Chou
candicechou.vfx@gmail.com