Nomadic Girl

Responsible for All Aspects

Year: 2021

Sculpting in Zbrush

Texturing in Substance Painter

Render in Marmoset Toolbag 4

For this project, I conceptualized my own 2D design and brought it to life as a 3D sculpture. My concept revolved around the "Nomadic Girl," adorned in traditional nomadic clothing and accessories. Using Zbrush, I meticulously sculpted the character and props, and then applied textures using Substance Painter and Photoshop. Finally, I rendered the scene using Marmoset Toolbag 4. Despite being my first time using these software, I was pleasantly surprised with the end result. The experience of working with these tools for the first time was challenging but ultimately rewarding, and I was pleased with the outcome of my Nomadic Girl project.

Research & References

I was thrilled to embark on the journey of creating my first 3D character entirely on my own using Zbrush. Inspired by the nomadic culture, I chose this theme as the foundation for my character design, with a vision of incorporating the intricate patterns from their traditional accessories using advanced texturing techniques. My aim was to create a character that is unique and memorable, with a strong cultural influence.

In addition to the intricate patterns, I also delved into researching dynamic poses to make the character visually engaging and dynamic. By studying various poses and expressions, I aimed to bring life and energy to my character, making it stand out and captivate the viewer's attention.

2D Concept (turnaround, call-outs, colorpalette)

Progress Turntable

Posing the Character in Maya

UV Mapping

For the Nomadic Girl project, I carefully planned the UV mapping process by dividing it into 12 sections, including eyeballs, skin, hair, bag, bow, cap, flared coat, clothes, belt, accessory, shoes, and snow ground. I made sure to allocate the UV shells based on their visibility in the final renders, ensuring that the visible parts of the meshes received higher pixel density for optimal quality. This approach allowed me to achieve detailed and high-quality textures while managing UV space efficiently.

Texturing

Throughout this project, I was driven by a passion for character design and a desire to push my creative boundaries. It was a challenging yet rewarding experience that allowed me to hone my skills in Zbrush, texturing, and character design. I am proud of the final result, and I look forward to continuing my journey in creating more compelling and visually stunning characters in the future.

Conclusion