Finished the skin weight painting, and I created the controls for easy posing and keying frames.
I've also added custom attributes on certain controls to manipulate specific joints, like toe rotation, head rotation, and spine bending direction. I ensured that the axis directions between the controls and joints are aligned in Connection Editor, preventing any issues where rotating them might cause unintended movements.
Next step is to key a blocking animation for the girl into the lying down pose. And then working on the dress using Marvelous Designer.
Now, all the controls and skin weights are fully functional.
Recently, I've been focused on keyframing the leg sway animation and then I sent it to the Renderfarm to generate a version with textures.
For the Class 15 presentation, we're expected to showcase our breakdowns. My progress on the environmental aspect is a bit behind, so I've been focusing on enhancing the detail of the geometries and refining the UV mapping.