







More References:
Tokyo Story 地獄門 : Gate of Hell
https://www.youtube.com/watch?v=Pdslzx_Je4s https://www.youtube.com/watch?v=ie15LKw-3lo
Workflow
Sculpting the character and cloths in Zbrush.
Retopologizing the character and cloths in topoGun ,then UV mapping them.
Rigging and making a simple animation of the character in Maya. And bring the alembic file into the Houdini to start the simulation.
Working on the grooming and cloth simulation in Houdini.
Start doing texturing using Substance Painter and Mari.
Modeling the props that will be shown in my render view and using the Substance Suits to do the textures.
Rendering the camera movement and character breakdown.









Objective
To be flexible and proficient with multiple software.
Deliverables
One video includes camera motion around the character.
3 renders with environment pan camera rotation around the shoulder and close-up detail of assets.
One video includes a turntable of the character and assets with a breakdown.
At least 5 close-up still frames for the character and assets in detail.
Started Sculpting the girl character.
Week 1
Update 1 03/27/2024


Update 1 03/30/2024
Observe the female anatomy figure to sculpt the character's skin.
Reference: https://store.3dtotal.com/products/3dtotal-anatomy-3-piece-set-of-female-figures
https://store.3dtotal.com/products/3dtotal-anatomy-female-full-skin-figure#MainContent
https://www.youtube.com/watch?v=NYT1QG4GF5s&ab_channel=JustTisArts



