Seamless and Procedural Materials

Procedural Techniques for complexity and selfsimilarity in Substance Designer, Creating Imperfections, creating Layered node networks, using Layered approaches to simulate complexity, the Connection Editor. Normal Mapping VS height Mapping.

REAL-TIME MATERIALS AND TEXTURES

1/23/20231 min read

Final Render

Responsible for All Aspects

Software / Substance Designer

Renderer / Unreal Engine 5.0

Walnut Wood

Clay Tiles

Sakura River

Wool Knit