Seamless and Procedural Materials
Procedural Techniques for complexity and selfsimilarity in Substance Designer, Creating Imperfections, creating Layered node networks, using Layered approaches to simulate complexity, the Connection Editor. Normal Mapping VS height Mapping.
REAL-TIME MATERIALS AND TEXTURES
1/23/20231 min read
Final Render
Responsible for All Aspects
Software / Substance Designer
Renderer / Unreal Engine 5.0
Walnut Wood
Clay Tiles
Sakura River
Wool Knit